Gamification in Education: The MMORPG of Education

The MMORPG of Education

Today’s post will be a challenge to your imagination, so keep an open mind!

The meaning of MMORPG in video games is: Massively Multiplayer Online Role Play Game.

If we would create a gamified education curriculum, in a way that it would be similar to an RPG (Role Playing Game) we would end up with several kinds of “games” Continue reading

Augmented Reality vs. Virtual Reality

Augmented Reality vs Virtual Reality

Augmented Reality – A Doorway to Gamification

Augmented Reality has yet to reach its full potential. However, the rising of smart glasses, smart watches and other smart gadgets, is a clear indicator that we are probably on the verge of a new reality. Everyone wants to get their hands on these technological novelties.

Isn’t that extremely good news for gamification? Continue reading

Why is Failure a Path to Success?

Upon Failure, Try Again

There’s a Chinese proverb that says: “If you get up one more time than you fall, you will make it through.”

Common sense tells us that everyone will be failing at something at some point in their lives, and the secret to success is to get up and move on. That’s the point of that proverb, and the point of today’s post – failure.

Failure is part of the equation that rules everything. By accessing the possibility of failure and by taking lessons from your failures, you will become better in what you do. If you don’t experience failure, how can you prevent it in the future?

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Player Types… can you please them all?

Different Player Types

Player Types: the importance of its definition

In a gamification environment, the type of player – we can consider, for example, the approach of Bartle’s player types – can be important in a case of a specific scenario where that environment will be shared by many different people. For example, gamification applied to a company in a way to motivate their collaborators must consider the different types of players and what makes each one of them tick in a game. But if we are talking about creating a product available to everyone to use in their daily lives, that’s not really important, since each person will seek the product that appeals to them the most. That way it is normal to observe certain type of players going after certain kinds of gamification experiences. Once again, differentiation is an important thing to consider. Continue reading