By Your Interests, Play Your Life
I’d Like a Reward for my Efforts, Please!
Red Flags in Gamification Experiences
Gamification in Education: The MMORPG of Education
Today’s post will be a challenge to your imagination, so keep an open mind! The meaning of MMORPG in video games is: Massively Multiplayer Online Role Play Game. If we would create a gamified education curriculum, in a way that it would be similar to an RPG (Role Playing Game) we would end up with several kinds of “games”
The Mighty Quest for Knowledge
Humankind has come a long way. Among all traits responsible for the path we have walked so far, knowledge is right on top. And there it stays. There are a handful more things that helped us progress, evolve, improve, optimize, grow… but not all of them are traits. Money, for once, helped a great deal, specially in more recent times.
Serious Games & Gamification: Two Sides of the Same Coin
Gamification and Serious Games are two subjects with the same core principle: The usage of gaming elements in non-pure-gaming scenarios to motivate people. The main difference between them, despite not the only one, is the setting where these strategies are applied. But isn’t there a bit more into it?
Augmented Reality vs. Virtual Reality
Augmented Reality – A Doorway to Gamification Augmented Reality has yet to reach its full potential. However, the rising of smart glasses, smart watches and other smart gadgets, is a clear indicator that we are probably on the verge of a new reality. Everyone wants to get their hands on these technological novelties. Isn’t that extremely good news for gamification?
Why is Failure a Path to Success?
There’s a Chinese proverb that says: “If you get up one more time than you fall, you will make it through.” Common sense tells us that everyone will be failing at something at some point in their lives, and the secret to success is to get up and move on. That’s the point of that proverb, and the point of … Continue reading
Player Types… can you please them all?
Player Types: the importance of its definition In a gamification environment, the type of player – we can consider, for example, the approach of Bartle’s player types – can be important in a case of a specific scenario where that environment will be shared by many different people. For example, gamification applied to a company in a way to motivate … Continue reading