Crowdsourcing – the future

Crowdsourcing

Open Source

The open source movement has a lot of supporters, and not only because it gives you the possibility of making your own modifications to the software, so it suits your needs, but also because the large quantity of people that generally contribute and share, help to increase the speed of that product development.
But not only that. With so many people using and tweeking the software, it is harder for flaws to pass unnoticed. And if some flaw is there, as it is detected, soon enough someone will appear with a solution.

This way, larger challenges can be tackled in lesser time. Instead of having a company with a few dozens of developers working in some piece of software, you have thousands of developers working on that specific piece.

That’s the power of crowdsourcing. You get bigger and better, faster.

The Future

I actually believe that in the future, most companies will have a specific departament that deals with crowdsourcing, since it has so many benefits to the development of a product. I also believe that we will see some kind of temporary project-oriented companies that are created with the only intent of organizing crowdsourcers to develop specific projects in a defined time-frame.Future
In this kind of companies, freelancers from around the world join efforts to develop a project. As soon as the timeline is met and the project is finished, each of them move to another project. The maintenance, if needed, will be garanteed by crowdsourcers with  a more informal relation with the project.

Crowdsourcing is still in its childhood, it is still learning how to walk, however as the problems are growing in complexity, more sinergy has to be created to solve them. In the future we will probably feel the need of going beyond the notion of company as we have it today.

Probably the number of freelancers will grow in the upcoming years due to the current juncture, but instead of becoming more independent from each other, I believe we will have to rely more on each other to overcome the challenges ahead.

The notion of a market where companies, as a closed environment, compete to create the best product possible, will probably give place to a crowdsourcing effort where these products will be drawn from a “colective mind” effort.

We will probably see an evolution in the market way of thinking, from competitive to colaborative.

Of course that both will still exist, as it happens right now, but they will probably trade places in the perceived importance of each one.

10 Examples of Gamification

10 Gamification Examples

 

In today’s post we will be showing 10 examples of gamification applied in different areas. These examples are displayed in no specific order.

Duolingo

We have talked about Duolingo before in our free report. Duolingo is a game for people who want to learn a new language. The different steps necessary to the process are well divided in levels increasing in complexity.

Microsoft CodeHunt

Codehunt is a somewhat recent game created by Microsoft which aims to teach programming either in C# or Java. The game has, for now, 14 levels of growing difficulty that aim to create a progressive learning process in software development.

Nike +

Nike+ (plus) app creates a gamification experience around the act of running. By setting challenges and keeping track of the runner’s results and improvement, it adds a motivational boost.

Zombies Run!

Zombies Run! is yet another running app, but in this case the approach is a little bit different. It creates a setting where the story is based on an invasion of zombies. The runner has missions that he has to accomplish and at the same time have the possibility of building his own base. More important than that, your have to run from those hungry zombies.

According to the app’s website, 800,000+ runners already use it.

Google Ingress

By itself, Google Ingress may look as just a game, an ARG (Alternative Reality Game) for the matter, but Google uses this game to gather precious data with the help of the players. Using augmented reality, the game divides players in two factions in a science fiction setting. The objective is to create “control fields” by capturing portals.

For more information you can visit this link.

America’s Army

America’s Army is a game that was developed by the USA Army as a recruitment tool. The game reproduces the essential activity of a soldier in the field and is meant to be closer to the real deal as possible.

The player starts by being evaluated in a bootcamp and only after positive results he can really start playing the game. To be able to access certain maps or classes (like sniper or medic), the player has to complete special courses.

Foldit

Solve puzzles for science.

Foldit is maybe the more scientific gamification experience of the all the examples. It is an online game about  folding proteins. Used in a crowdsourcing manner it helps scientists find solutions to solve “real-world” problems by targeting and eliminating diseases among other life-changing discoveries.

World Peace Game

The World Peace Game is a game created by John Hunter for his 4th grade students.

This game is a political simulation that is based on the economic, social and environmental crises and the threat of war that the world often faces.

The goal of the game is to achieve global prosperity with the least amount of military intervention. Students gain a greater understanding of the critical impact of information and find through their decisions and agreements between teams the path to create a better world.

Carrot

Carrot is a task list with an attitude. At least that is how it is presented.

It is a simple form of applying gamification in a way that tries to make people meet the goals they have set for themselves.

The Speed Camera Lottery

The Speed Camera Lottery is a gamification experience that have won the VW Fun Theory Contest. In this game, those who don’t obey the the speed limit pay a fine while those who respect that same limit will be automatically enrolled in a lottery. As you probably might already have guessed by now, the prize is the total of the fines paid by the offenders.

Honorable mentions:

Frequency 1550

This gamification example was created in the Netherlands in 2005 for students at the ages of 12 to 14 (HAVO+MAVO basic curriculum).

This mobile game experience had the goal of teaching the students about History while having some fun.

World Without Oil

This was another ARG which was created so people would start talking about, planning and engineering solutions to a possible and probable near-future global oil shortage.

The game started and ended in 2007. It was nominated in the games category for a 2008 Webby Awards.Won a Special Mention in the Environment category for its contribution to humanity in the 2008 Stockholm Challenge and won the award for Activism at the South by Southwest Interactive conference in March 2008.

Crowdsourcing: an Approach on Human Computation

Crowdsourcing Human Computation Minions

Crowdsourcing is the process of reuniting a group of people with a common interest around a specific subject related to that interest. This group of people will be a crucial part on the development of the subject, since it will be their input that helps with the definition of the subject itself.

Oxforddictionaries.com puts it like this:

Crowdsourcing – “Obtain (information or input into a particular task or project) by enlisting the services of a number of people, either paid or unpaid, typically via the Internet: «she crowdsourced advice on album art and even posted an early version of the song so fans could vote for their favorite chorus»” Continue reading

Marketing Research and its Future

Marketing Research Apparel Clothing

Of the various marketing research strategies available and applied by companies, we will focus a bit on customer marketing research. customer marketing research plays an important role on a company’s relation to its customers. It helps the company to comprehend the needs and wants of its target audience, allowing them to create or adapt products based on the output of their researches.

But, let’s face it – marketing research can be extremely boring to the customer, specially if it is based on questioning. And, most of the times, customers get nothing out of it. Continue reading

Gamification and Crowdsourcing

gamification & crowdsourcing

Gamification – Past the details

A lot of talking is being made around gamification nowadays. But sometimes the discussion is built around something that is not as important as it appears to be at first sight.

Points, badges, ranks, levels… these are important mechanics to consider when creating a game, but if a game isn’t able to entertain without them, forget it! It’s not a game, it’s some kind of Frankenstein made of weak and superfluous gimmicks.

When you play chess with a friend, you don’t have any of these elements, but you still play and you still have fun. Continue reading