Gamification in Education: The MMORPG of Education

The MMORPG of Education

Today’s post will be a challenge to your imagination, so keep an open mind!

The meaning of MMORPG in video games is: Massively Multiplayer Online Role Play Game.

If we would create a gamified education curriculum, in a way that it would be similar to an RPG (Role Playing Game) we would end up with several kinds of “games” Continue reading

Attention Span and its Influence in Education

Attention Span Education OwlToday, education faces one of the biggest challenges ever: the decreasing of students’ attention span due to over-stimulation of their brain by external stimuli, which requires their attention in a immediate and intermittent way.

To ask for their attention through traditional learning methods, and expect them to blindly trust that it will be useful in their lives and that it will bring them medium-long term gratification, demonstrates to be a futile effort, due to the behavioral systematization raised by the mechanics of those external stimuli. Continue reading